time 17:40 heading N seed Lisbon

AuraicPulse GamesSmall games, big skies.

An indie game studio making handcrafted worlds for PC, console and your pocket. This one is live: take the controls.

Press start
1-1 What we make

Four ways to play with us

We are a small team that designs, builds and ships games end to end, and we lend those hands to other studios and brands when the project is right.

  • Original games

    Our own titles, from the first sketch to launch and updates. Cosy, strange and very replayable.

  • Co-development

    Extra hands for your team on gameplay, tools, levels or porting, working inside your pipeline.

  • Playable prototypes

    Two to six week sprints that turn a pitch into something your publisher can actually hold.

  • Brand games

    Small, polished games and interactive pieces for launches, museums and events.

1-2 Games

Now loading

Sample titles shown for layout. Each cover boots from type into key art the first time you see it. Hover to glitch it again.

Key art for the sample game Lanternfall

Lanternfall

In developmentSample titlePC · Console
Key art for the sample game Tidewalk

Tidewalk

Sample titleMobile
Key art for the sample game Moss Protocol

Moss Protocol

Sample titlePC
Key art for the sample game Paper Comet

Paper Comet

Sample titleGame jam
Key art for the sample game Quiet Orbit

Quiet Orbit

Sample titleConsole
1-3 Stats screen

Studio sheet

Team size
6 playersSample figure
Platforms
PC, console, mobile
Prototype sprint
2 to 6 wkSample figure
Home base
Lisbonremote friendly
1-4 How we work

Level select

  1. Find the fun

    A tiny, ugly prototype that proves the core loop is worth playing for ten minutes.

  2. Vertical slice

    One polished level with final art direction, so everyone knows exactly what we are making.

  3. Production

    Content, systems and weekly playtests with real players, not just the team.

  4. Launch and live

    Certification, release, patches and the updates players ask for.

1-5 Player one

AuraicPulse is a visual storyteller based in Lisbon. The work feels lived-in and a little unexpected.

Portrait of the studio founder
AuraicPulsevisual storyteller · Lisbonmood: quiet maximalist@auraicpulse
The prototype they built in a month is still the build we show at every meeting.
Sample quote · producer, placeholder publisher
They joined mid project and made our tools faster in the first week.
Sample quote · lead designer, placeholder studio
1-6 Help screen

FAQ

Do you take on work for other studios?

Yes. Co-development and prototypes make up a good share of what we do, alongside our own games.

Which engines do you use?

We work in the common commercial engines and in our own lightweight web tech, and we will match your pipeline.

Can you make a game for a brand or event?

Yes, if it can be genuinely fun to play. We will tell you honestly if a game is the wrong fit.

Are you hiring?

Now and then. Send a note through the form with a link to your work and we will keep it on file.

How do we start?

Press start below. We reply with a short call slot and a few questions about scope and timing.

1-7 Continue?

Pitch us a game, a collaboration or a wild idea. Hit the button, or press Enter, to open player one's form.

Waiting for player one

Save complete

Thanks. This is a demo, so nothing was sent, but on a live site the studio replies within two working days.