AuraicPulse GamesSmall games, big skies.
An indie game studio making handcrafted worlds for PC, console and your pocket. This one is live: take the controls.
Press startFour ways to play with us
We are a small team that designs, builds and ships games end to end, and we lend those hands to other studios and brands when the project is right.
Original games
Our own titles, from the first sketch to launch and updates. Cosy, strange and very replayable.
Co-development
Extra hands for your team on gameplay, tools, levels or porting, working inside your pipeline.
Playable prototypes
Two to six week sprints that turn a pitch into something your publisher can actually hold.
Brand games
Small, polished games and interactive pieces for launches, museums and events.
Studio sheet
- Team size
- 6 playersSample figure
- Platforms
- PC, console, mobile
- Prototype sprint
- 2 to 6 wkSample figure
- Home base
- Lisbonremote friendly
Level select
Find the fun
A tiny, ugly prototype that proves the core loop is worth playing for ten minutes.
Vertical slice
One polished level with final art direction, so everyone knows exactly what we are making.
Production
Content, systems and weekly playtests with real players, not just the team.
Launch and live
Certification, release, patches and the updates players ask for.
AuraicPulse is a visual storyteller based in Lisbon. The work feels lived-in and a little unexpected.
The prototype they built in a month is still the build we show at every meeting.
They joined mid project and made our tools faster in the first week.
FAQ
Do you take on work for other studios?
Yes. Co-development and prototypes make up a good share of what we do, alongside our own games.
Which engines do you use?
We work in the common commercial engines and in our own lightweight web tech, and we will match your pipeline.
Can you make a game for a brand or event?
Yes, if it can be genuinely fun to play. We will tell you honestly if a game is the wrong fit.
Are you hiring?
Now and then. Send a note through the form with a link to your work and we will keep it on file.
How do we start?
Press start below. We reply with a short call slot and a few questions about scope and timing.
Pitch us a game, a collaboration or a wild idea. Hit the button, or press Enter, to open player one's form.
Save complete
Thanks. This is a demo, so nothing was sent, but on a live site the studio replies within two working days.